A researcher is interested in whether playing violent video games causes children to be more aggressive. So she finds a sample of children who regularly play violent video games and a sample of children who do not play violent video games. Then she compares their levels of aggression. Explain the weakness of this study in terms of her original research question.
Also read:
- Treatment programs for violent and non-violent offenders and victims
- whether violent games cause aggression to arise.
- Conflict Resolution and Nonviolent Crisis Prevention 4 PAGES Students will reflect on their work experience and identify a child/teen who was challenging. They will provide insight into what made the student challenging and reflect on course curriculum on Nonviolent Crisis Intervention. Students will also be asked to reflect on the required reading of Crucial Conversations (book: Crucial Conversations, Tools for Talking When Stakes are High, 2nd ed) and reflect on what tools and strategies could have helped in their overall communication and relationship development with the child. Students are encouraged to reflect on their life experiences and background. How do those experiences different from the child in their classroom? And how can educators bridge connections to better understand their students? I work as a Sub. teacher so I have dealt with many children but only on a short-term basis. I work with inner-city children that have a lot going on in their home lives. So if you can picture mini adults not wanting to be told what to do and their skills are very low. I can relate to the children because I grew up only a few blocks from some of them. My grandmother raised me. Mother was a drug addict and father was gone for 15 years of my life. This is the life of most of the children. Difference today is respect. Even though I hardly ever saw either of my parents until high school I never acted out in class. No throwing chairs, no calling my peers or the teachers bad words.
- well-organized criticism of one of the following authors: Reiman (capital punishment), President's Council (cloning), Pateman (Prostitution), or Wonderly (video games). The goal of the essay is to evaluate the argument of the author
- I need 1,400- to 1,750-word paper analyzing the influence on young people under the age of 18 of sex and violence portrayed in movies, television, and video games. What is your opinion? What do research experts say about the effects on young people? Find and analyze opposing conclusions by citing research experts in at least four references from peer-reviewed scholarly journals.
- violence in the media, especially in video games and movies.
- Hypothesis Testing Paper- A positive spin on video games.
- playing reading